Interview: Graham Annable Pt. 1 [of 4]
I jumped at the opportunity to interview Graham Annable, upon being asked by his new publisher, Dark Horse. We haven’t heard much from Annable on the printed front since the publishing schedule at Alternative Comics slowed to what might be generously referred to as a crawl. In fact, the latest issue of the Annable-helmed Hickee anthology, published in 2008, is the most recent book listed on the publisher’s site, still carrying a big, red “NEW” graphic, atop the homepage.
After a moment, however, something occurred to me—thing is, we’ve never really heard all that much from Graham Annable in this area. He is that rare beast in the world of cartooning—an artist with a really good day job. In fact, he’s had a string of them, having worked in the animation and gaming fields for more than a decade and a half, working for Chuck Jones, LucasArts, and TellTale Games at various points in his career.
Annable is currently employed by Laika Animation—the former Will Vinton Studios, now funded by Nike founder Phil Knight. The cartoonist storyboarded the studio’s first feature—the nearly universally beloved Coraline. Nice work if you can get it, certainly, but its easy to also lament what such successes have meant for us comics readers: fewer Grickle books.
Of course Annable has been doing plenty of peripherally related work in his free time, from his YouTube Grickle Channel to his weekly TellTale strip, Dunk/Dank. Still, it’s hard not to find oneself hoping that any success that might arise from the coming release of Dark Horse’s The Book of Grickle will inspire a whole new spate of Grickle material.
As the author of the book’s introduction, Jeff Smith, will happily attest, there’s something magical in these strips—perfect little snapshots of tragicomedy, drawn deceptively simply by an artist who could clearly craft something more grandiose, given a little more time. But to do so would strip them of some of their immense charm.












